Pygame Draw Circle

  1. Pygame Draw Arc
  2. Pygame Draw Line
  3. Pygame Draw Circle Fill

Thanks for contributing an answer to Stack Overflow! Please be sure to answer the question.Provide details and share your research! Asking for help, clarification,. All functions takes a Surface to draw on, a color and a position argument that's either a pygame Rect or a 2-element integer/float sequence (the pygame.draw.circle will only take integers because of. Just like the mixer module, the drawing API is fairly straightforward with a few examples. Therefore instead of re-iterating the documentation as part of this tutorial, I'll instead show you a few simple (and not-so-simple) examples of what can be doing with the draw module in PyGame and a few pitfalls to be aware of.

Example

This program will draw some shapes on the display, draw 'hello world!' in the middle of the screen and let an image go to every corner of the window. You can use every image you want, but you will need to place the image file in the same directory as your program.

In this function you define display surface, the color and the position of every corner of the polygon, you can do that clockwise and counterclockwise.

Here you define the display surface, the color, the first and the last point and the width of the line.

In this function you define the display surface, the color, the position, the radius and the width of the circle (0 gives a plain circle).

In this function you define the display surface, the color, the position, the horizontal size, the vertical size and the width of the ellipse

In this function you define the display surface, the color, the position and the vertical and the horizontal size of the rectangle.

First you define the type and the size of your text, I use a basic font that you get with pygame.

Then you define the actual text, if you want it bold or not (True/False), the color of the text and, if you want to mark your text, a color of the marking.

If you want to mark your text or want to define the center of your text, you have to tell pygame that with this function:

And after that, you can define the center of your text with this function:

If you marked your text or defined the center, you have to draw the text this way:

Otherwise you draw your text, but you need to define the position, so you do that this way:

Here you define the image you want to use, the start position (x and y coordinates), and the direction of the image. Omnifocus 3 for mac keygen.

Here you check the direction of the image, if it reached a corner, if so change the direction, if not, move it 5 pixels in the same direction and draw the image again. That's what we do with this part of the code:

note: my image is 20 by 20 pixels, I usedif imagex 360andif imagey 260:because then my image is 20 pixels from the edge, if your image has a different size, you will have to change the numbers.

Pygame Draw Circle

Here we check if you closed the window of your program.

Here you tell pygame to update the display so everything you have drawn appears on the screen.

Here you tell pygame to sleep enough so the frames per second setting is respected.



I lookup the the pygame circle function and found it needed five arguments, not four a listed here. And how am I to know of what data type these arguments should be? There is the pygame circle function.

  • 3 Contributors
  • forum3 Replies
  • 367 Views
  • 1 Day Discussion Span
  • commentLatest Postby lewashby

width is optional as it has default value of 0 for width (then the circle is filled with only 4 arguments)

pygame.draw.circle

draw a circle around a point
pygame.draw.circle(Surface, color, pos, radius, width=0): return Rect

Draws a circular shape on the Surface. The pos argument is the center of the circle, and radius is the size. The width argument is the thickness to draw the outer edge. If width is zero then the circle will be filled.

The explanation is for all draw functions in the documentation:

Draw several simple shapes to a Surface. These functions will work for rendering to any format of Surface. Rendering to hardware Surfaces will be slower than regular software Surfaces.

Most of the functions take a width argument to represent the size of stroke around the edge of the shape. If a width of 0 is passed the function will actually solid fill the entire shape.

Filemaker pro 17 advanced download. Get the latest software updates and resources for the FileMaker Platform. May 22, 2019  FileMaker Pro 17 Advanced Free Download New and latest Version for Windows. It is full offline installer standalone setup of FileMaker Pro 17 Advanced Free Download for compatible version of windows. Program was checked and installed manually before uploading by our staff, it is fully working version without any problems. Create custom apps for your business. Sign up for a free 45-day trial of FileMaker Pro Advanced and download ready-to-use templates. Start managing and sharing your information seamlessly across iPad, iPhone, Windows, Mac, and the web.

Pygame Draw Arc

All the drawing functions respect the clip area for the Surface, and will be constrained to that area. The functions return a rectangle representing the bounding area of changed pixels.

Pygame Draw Line

Most of the arguments accept a color argument that is an RGB triplet. These can also accept an RGBA quadruplet. The alpha value will be written directly into the Surface if it contains pixel alphas, but the draw function will not draw transparently. The color argument can also be an integer pixel value that is already mapped to the Surface's pixel format.

Pygame Draw Circle Fill

These functions must temporarily lock the Surface they are operating on. Many sequential drawing calls can be sped up by locking and unlocking the Surface object around the draw calls.

Edited by TrustyTony: n/a