Game Server Hosting

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A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain their own accurate version of the game world for display to players. Sauer pistol serial numbers. They also receive and process each player's input.

  • 1Types
    • 1.2Listen server

Types[edit]

Dedicated server[edit]

Dedicated servers simulate game worlds without supporting direct input or output, except that required for their administration. Players must connect to the server with separate client programs in order to see and interact with the game.[1][2]

The foremost advantage of dedicated servers is their suitability for hosting in professional data centers, with all of the reliability and performance benefits that entails. Remote hosting also eliminates the low-latency advantage that would otherwise be held by any player who hosts and connects to a server from the same machine or local network.[1]

Dedicated servers cost money to run, however. Cost is sometimes met by a game's developers (particularly on consoles) and sometimes by clan groups, but in either case, the public is reliant on third parties providing servers to connect to. For this reason, most games which use dedicated servers also provide listen server support.[1] Players of these games will often times host servers for the public and their clans, either by hosting a server instance from their own hardware, or by renting from a game server hosting provider.

Listen server[edit]

Hosting

Listen servers run in the same process as a game client. They otherwise function like dedicated servers, but typically have the disadvantage of having to communicate with remote players over the residential internet connection of the hosting player. Performance is also reduced by the simple fact that the machine running the server is also generating an output image. Furthermore, listen servers grant anyone playing on them directly a large latency advantage over other players and cease to exist when that player leaves the game.[1][3]

However, listen servers have the advantage of being essentially free and not requiring any special infrastructure or forward planning to set up, which makes them common at LAN parties where latency and bandwidth issues are not a concern. They are also common in console games.

Host migration[edit]

In a listen server arrangement, 'host migration' is a useful feature. Without host migration, if the player that is currently hosting disconnects for any reason (quitting, crashing, lost network connection, etc), the current server stops functioning and gameplay ends. A host migration feature allows one of the other players to become designated as the new host, so that the game can continue.

Peer-to-Peer[edit]

In the client/server model outlined elsewhere in this article, clients receive processed data from the server and display it without much thought. In the alternative 'peer-to-peer' model there is no server: each 'peer' instead receives the raw input streams of each other player and determines the results itself.[4]

Peer-to-peer is generally considered obsolete for action games, but it still common in the real-time strategy genre due to its suitability for games with large numbers of tokens and small numbers of players. Instead of constantly transmitting the positions of 1000 troops, the game can make a one-off transmission of the fact that 1000 troops are selected and that the player in command of them just issued a move order.[4]

However, peer-to-peer has many disadvantages:[4]

  • It is very difficult to keep all peers synchronised. Minute differences between peers can escalate over time to game-breaking paradoxes.
  • It is very difficult to support new peers joining part-way through a game.
  • Each peer must communicate with all other peers, limiting the number of connected players.
  • Each peer must wait for every other peer's message before simulating the next 'network frame', resulting in all players experiencing the same latency as the player with the worst connection

Listen-peer[edit]

Multiple listen servers collectively peer amongst themselves for listen-peer setting. This type of setting avoids the disadvantages of peer-to-peer communications among all clients and is a better alternative to dedicated servers for increased number of clients.

Tickrate[edit]

The rate at which a game server runs simulation steps is commonly referred to as its 'tickrate'. A 'tick' is a number associated with each simulation step which is broadcast to clients to help them synchronise with the server.[5]

There are three reasons to limit the frequency of server simulation steps to a predefined tickrate: to conserve server and client bandwidth, to conserve server CPU time, and to allow clients to be certain of how much time has elapsed between each tick. The last point is important for internet games, as network updates from the server can arrive at different intervals or even an incorrect order.[5]

Customization[edit]

Servers, particularly those of PC games, can generally be customized in ways that still allow unaltered clients to connect to them. These customizations can include tweaks to built-in game settings, content that is downloaded by clients when they join the game,[6] and new code which changes the way that the server behaves.[7]

Cheap Game Server Hosting

While server customization is popular with server administrators and players, it can be at odds with the desire of developers and other players for the game to be experienced as intended.[8][9] It can also aggravate players by enabling abusive administrators to lie about what their server offers.[10]

See also[edit]

References[edit]

  1. ^ abcdWeilbacher, Michael (March 2012). 'Dedicated Servers in Gears of War 3: Scaling to Millions of Players'. GDC 2012. GDC Vault.
  2. ^Bernier, Yahn (2001). 'Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization'. Valve Corporation. Retrieved 17 September 2011.
  3. ^Armstrong, Andrew (2009). 'The Mammoth Dedicated Server Guidebook'. Mammoth Media.[permanent dead link]
  4. ^ abcFiedler, Glenn (24 January 2010). 'What every programmer needs to know about game networking'.
  5. ^ ab'Source Multiplayer Networking'. Valve Developer Community. Retrieved 13 February 2013.
  6. ^'HTTP Fast Download'. Steam Support. Valve Corporation. Retrieved 5 May 2012.
  7. ^'Server Plugins'. Valve Developer Community. Valve Corporation. Retrieved 5 May 2012.
  8. ^Bowling, Robert (21 October 2009). 'Modern Warfare 2 For PC'. Archived from the original on 21 October 2009.
  9. ^Denton, Jon (July 4, 2012). 'Battlefield 3: How Fan-Run Servers Are Ruining DICE's Game'. Eurogamer.
  10. ^Walker, Robin (12 March 2009). 'And that's what ye git fer toochin that!'. Team Fortress 2 Blog. Valve Corporation.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Game_server&oldid=917560232'

Looking for the best game server hosting provider? We know how difficult it can be to choose the right one given that there are many hosting providers that offer game hosting out there. We’ll help you out with our ultimate guide and comparison.

How to choose the best game server hosting provider for you

Basic guidelines that apply for most hosting providers apply here too. But here’s the gist of it:

  • Make sure they support the game you’re planning on hosting. Either go through their website or contact them. By “support” each hosting provider has different criteria and what their scope of support actually is. Most of the times they have ready 1-click install options for your game servers, as well as 24/7 technical support.
  • Make sure the game server type supports the number of planned players. If you plan on using the server with a couple of your friends, then you can go for a server with fewer resources, but if you plan on hosting a multiplayer server with dozens of players, you’d want to get a VPS with more resources or a dedicated server. Check the game’s official guidelines on what a server requires for a specific number of players, or contact the hosting provider. Each game has different server requirements, so there’s no ‘one size fits all” for game servers.
  • Check if they offer DDoS protection. Unfortunately, game servers are a common target for DDoS attacks. If a hosting provider offers DDoS protection, you should go with them. However, if you properly secure your server you may not need DDoS protection at all.
  • Check their reviews/uptime. Search for the provider on Twitter – check what kind of reviews they get. Some review websites can’t really be trusted, but if you notice a lot of reviews saying they experienced downtime (which is common for bad game server hosting providers) – you may want to avoid them.
  • Don’t go for a free server hosting provider. This is just an accident waiting to happen. We won’t go into details, but basically, with the free game server hosting providers, you should not expect any support, any uptime, or fast servers.
  • Choose a server location closest to the players. If most of the players are from the US, choose a server location from the US, preferably from the same state.
  • Exclude website hosting from your requirements. Some game server hosting providers offer website hosting as well, but you don’t really need it. You’re better off getting “normal” web hosting and hosting your website/community there, instead of with the game hosting provider. The “normal” web hosting providers are usually a much better option since they specialize in just that – hosting websites. They have special control panels, experienced tech support reps, they are cheaper, etc.
  • SSDs and latest hardware are a must. Don’t even think about getting an HDD server in 2019.
  • …and more! It always depends on what kind of requirements the game has and what you actually need. As stated before, common guidelines apply here too, but at the end of the day, it all depends on your needs.

What to choose – specialized game server hosting providers or normal server hosting providers?

This is a common dilemma among gamers. It really boils down to what you’re going to use the server for, how easy it is to set it up, and how experienced you are. Here are some scenarios and use cases:

  • If you have experience with servers, get an unmanaged server and set it up yourself. It’s way cheaper. You can follow tutorials on how to install a Minecraft server.
  • If you don’t have experience with servers, but do know how to install, configure, and run a game server, go with a managed VPS. With a managed VPS, the hosting provider will manage the server for you, but you’ll most probably have to manage the game server yourself. Meaning, you’ll have to install, configure, and maintain the hosted game yourself. However, you can still contact them and ask them if they’ll do this for you, in some cases, they may help.
  • If you don’t have any experience at all, go with a specialized game hosting provider. In this case, the hosting provider makes the job of hosting a game extremely easy. They offer 1-click installations, game server control panels, pre-configured servers, various options for server mods, 24/7 support, and more. We’ll compare this kind of hosting providers below.

Best Game Server Hosting Providers Comparison

We only chose the best. No EIG hosts, no hosts with many negative reviews. You can’t go wrong if you choose any of these. You can compare them by features, pricing, and more. The pricing depends on what game and server type you’ll choose. We used their 2GB RAM Minecraft server plans to use for our pricing column. You can get an additional discount with a coupon or a longer billing cycle. You can also get a cheaper plan with less RAM. Some hosting providers (like Host Havoc) use Xeon E5 and SSDs/NVMe, which is why they are a bit more expensive than the others. Check each hosting provider’s website for more info. The list is not ordered in any way. It’s random. You can even reorder it yourself. If you have any suggestions, you can leave a comment below. Anyway, here’s the actual game server hosting comparison:

Hosting Provider 2GB RAM Minecraft Server Pricing 24/7 Support Instant Setup Game Control Panels DDoS Protection Server Locations Supported Games Voice Servers Promo/Coupon
Host Havoc$10US, UK, EU, AU, CAMinecraft, ARK, CS:GO, Unturned..7% Lifetime Discount
Voodoo Servers$4EU, CAMinecraft
Streamline Servers$9US, UK, EU, AU, CA, ASMinecraft, ARK, CS:GO, Arma 3..15% lifetime discount
ExtraVM$6US, EU, ASMinecraft12% lifetime discount
BeastNode$5.99US, EUMinecraft15% lifetime discount
ZAP-Hosting$3.15US, EU, CA, AU, ASMinecraft, GTA 5, ARK..20% lifetime discount

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We’ll add more hosting providers as we find more, so you can check back here soon for updates.

Game Server Hosting Minecraft

Conclusion on game server hosting

Hope we made the whole process of choosing the best game server host easier. We included most of what you need to know in this article, but you can still google stuff or contact the hosting provider if you have questions. If you have any questions or need help choosing a host, feel free to contact us or just leave a comment below. Make sure to do your research before going with a hosting provider!